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Showing posts from 2018

Vinland MK 3

It's been a while since I posted here. I worked hard on Vinland; 1936 and got a playable demo up and running. But there were quite a few problems with it.

I could have continued with the project as it was and finished adding all the art resources, but the game seemed so flawed that it just wasn't worth the effort.

So once again I'm starting out from scratch. This time I'm going to be taking on board some gameplay elements that I've picked up from some other games I've played recently. I'm also going to avoid adding any art until the gameplay is all finished.

For now I'm using some stand in assets that I created this afternoon;


With luck I should be able to get the game to a playable state quite quickly. This time I'm going to get testers to try it out before spending any time on art assets.