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Special effects.

Right now I'm working on the game's effects. Explosions, physical reactions, sounds etc...

It's not easy to add really great effects without putting a drain on the Blender Game engine, so things will be as good as I can make them, but not at the expense of frame rate.


Here's an enemy tank being bombarded by rockets. Hits by enemy weapons cause a vehicle to shake and rock. Later there will be more effects, such as rocket trails and a big explosion when the vehicle is destroyed.


Here some infantry are getting hit by small arms fire. You can see the red section of their status bar increasing. This shows they are heavily shocked. When that happens their rate of fire and accuracy is decreased and they also can't move quickly.






Finally here are some PBIs getting hit by automatic 40mm cannon fire. Machine guns and auto-cannons are very effective against enemy troops out in the open. The large caliber model also does splash damage, increasing the damage and shock value it can deal to enemy units.

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I'm going back to my real time tactics project, Vinland 1936.
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After a few weeks I'm getting near the the state I was in before.


Infantry are back to their previous state, and vehicles are running OK.
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