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Showing posts from October, 2014

Reboot.

I took some time away from the project for the last few months. I've been investigating some different things that I wanted to get in to the game, but they needed a lot of experimentation to find the best configuration.

I also toyed with the idea of spinning off a new, less complex project but didn't quite go through with it. I've got a couple of things which are ready for further development if I ever decide to focus on them though.


The first thing I did was to investigate non grid based movement. I know it's a step away from hard core roguelikes, but as well as being faster than grid based movement, it's easier to manage. The experiment was for a RTS game, but most of what I made can easily be reused in the RPG.


 I also spent some time working on particle effects and time control.


I briefly entertained the idea of making the game a real time RPG with the ability to slow down time or stop it altogether to aid with strategy. In the end I'll only be using the ab…